|
DON DAGLOW
Don Daglow (born circa 1953) is an American computer game and video game designer, programmer and producer. He is best known for designing a series of pioneering simulation games and role-playing games, as well as the first computer baseball game and the first graphical MMORPG, all between 1971 and 1995. He founded long-standing game developer Stormfront Studios in 1988; as of 2006 more than 10,000,000 Stormfront games had been sold.
In 2003 he was the recipient of the CGE Achievement Award for "groundbreaking accomplishments that shaped the Video Game Industry."
University mainframe games in the 1970s
In 1971 Daglow was studying playwriting at Pomona College in Claremont, California. A computer terminal connected to the Claremont Colleges PDP-10 mainframe computer was set up in his dorm, and he saw this as a new form of writing. Like Kelton Flinn, another prolific game designer of the 1970s, his nine years of computer access as a student, grad student and grad school instructor throughout the 1970s gave him time to build a large body of major titles. Unlike Daglow and Flinn, most college students in the early 1970s lost all access to computers when they graduated, since home computers had not yet been invented.
Some of Daglow's titles were distributed to universities by the DECUS program-sharing organization, earning popularity in the free-play era of 1970s college gaming.
His best known games and experiments of this era include:
Intellivision and Electronic Arts in the 1980s
In 1980 Daglow was hired as one of the original five in-house Intellivision programmers at Mattel during the first Console wars. As the team grew Daglow was promoted to Director of Intellivision Game Development, where he created the ooriginal designs for a number of Mattel titles in 1982-83. His titles there include:
During the Video Game Crash of 1983 Daglow was recruited to join Electronic Arts by founder Trip Hawkins, where he joined the EA producer team of Joe Ybarra and Stewart Bonn. His EA titles include:
In addition to Dombrower, at EA Daglow often worked with former members of the Intellivision team, including programmer Rick Koenig, artist Connie Goldman and musician Dave Warhol.
Daglow spent 1987-88 at Brøderbund as head of the company's Entertainment and Education Division. Although he supervised the creation of games like Jordan Mechner's Prince of Persia, Star Wars, the Ancient Art of War series, and Where in the World is Carmen Sandiego?, his role was executive rather than creative. He took a lead role in signing the original distribution deal for SimCity with Maxis, and acquired the Star Wars license for Broderbund from LucasFilm.
Stormfront Studios in the 1990s and 2000s
Looking to return to hands-on game development, Daglow founded game developer Stormfront Studios in 1988 in San Rafael, California. The company continues to be an independent developer today.
Between 1988 and 1995 Daglow designed or co-designed the following titles:
By 1995 Stormfront had placed on the Inc. 500 list of fast-growing companies three times and Daglow stepped back from his design role to focus on the CEO position. See the article on Stormfront Studios for further information.
In 2003 Daglow was elected to the Board of Directors of the Academy of Interactive Arts & Sciences. He also serves on the San Francisco Advisory Board of the IGDA and the Advisory Board to the President of the Academy of Art University. He has been a keynote speaker, lecturer and panelist at game development conferences in Australia, Canada, Germany, the United Kingdom and the United States.
Fiction
During the late 1970s Daglow worked as a teacher and graduate school instructor while pursuing his writing career. He was a winner of the National Endowment for the Humanities New Voices playwriting competition in 1975. His 1979 novelette The Blessing of La Llorona appeared in the April, 1982 issue of Fantasy and Science Fiction magazine.
References
- Krawczyk, Marianne & Novak, Jeannie (2006). Game Development Essentials: Game Story & Character Development. Thomson Delmar Learning. ISBN 1401878857.
- Diesel, Vin (Foreward) (2004). Thirty Years of Adventure : A Celebration of Dungeons & Dragons. Wizards of the Coast. ISBN 0786934980.
- Fullerton, Tracy; Swain, Christopher; and Hoffman, Steven (2004). Game Design Workshop: Designing, Prototyping, and Playtesting Games. CMP Books. ISBN 1578202221.
- Novak, Jeannie (2004). Game Development Essentials: An Introduction. Thomson Delmar Learning. ISBN 1401862713.
- DeMaria, Rusel & Wilson, Johnny L. (2003). High Score!: The Illustrated History of Electronic Games (2nd ed.).. McGraw-Hill/Osborne.. ISBN 0-07-222428-2. Picture of Daglow Decles and Minkoff Measures Mattel softball teams, 1982
- Daglow, Don, The Changing Role of Computer Game Designers, Computer Gaming World, August, 1988, p. 18.
- Daglow, Don, Through Hope-Colored Glasses: A Publisher's Perspective on Game Development, The Journal of Computer Game Design, 1(4) (1987), 3—5.
- Daglow, Don, The Dark Ages of Game Design, Computer Gaming World, May, 1986, p. 12.
External links
|