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LIFE SIMULATION GAME
Life simulator games, or life simulators, are simulation games in which the player lives or controls an (or several) artificial lives. Generally, life simulators games belong to several genres, for instance Little Computer People is also a god game and the games of the Harvest Moon series are also economic simulation games. Jones in the Fast Lane is perhaps one of the more "pure" life simulation titles.
A common type of the type are games simulating pets; popular examples being Tamagotchi, the Petz series (consisting of the Catz and Dogz series) and Nintendogs, simulations also known as digital pets. These titles are generally more limited than "full" life simulators and interaction with the digital pets are commonly restricted to petting and playing.
Example titles
- Alter Ego a personality computer game released by Activision in 1986
- Animal Crossing, a life simulator series by Nintendo. It has also been dubbed as a "communication game" by the company.[1]
- Creatures series, by Creature Labs/Gameware Development
- The Harvest Moon series
- Jones in the Fast Lane by Sierra Entertainment is one of the earliest life simulators
- Lion, sequel to Wolf, but instead of a wolf you play as a lion.
- Little Computer People by David Crane, published by Activision for Apple II and Commodore 64 (1985)
- My Life My Love (Boku no Yume - Watashi no Negai), a life simulation for Famicom
- Odell Lake, a fish life simulator
- SimAnt, an ant simulator
- The Sims by Will Wright, published by Electronic Arts for the PC (2000), and its sequel, The Sims 2.
- True Love (1994), a Japanese erotic dating sim, is unique in the genre for also being a general life simulation game where the player must manage the player's daily activities, such as studying, exercise, and employment.
- Real Lives, simulates living a random life from cradle to grave.
- Wolf, simulates the life of a wolf.
See also
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